
The sight stays on the screen when you drive the car. The sensitivity should be reduced by about 40%-50%. Just press the "A" or "D" key a little bit and the car makes a very sharp turn. The control of the car on the keyboard and gamepad is very sensitive. It needs to be redone, you already had a similar problem in The Witcher 3, and you've stepped on the same rake again. The inventory and interface is very uncomfortable, absolutely everyone says so. Add a button with the ability to switch from walking to running. The lack of such an option simply devalues all bars/cafes/dining rooms, because it is very uncomfortable to go to the inventory for it! There are a lot of bars in the game where you can buy food, but getting into your inventory to eat it is very inconvenient. Add a button to use food in the quick menu. Constantly makes the dodge during the stealth, absolutely all the players had this problem. Or add the ability to change it in the settings. Change the dodge button, it's very inconvenient. The game has a lot of loot, so add the ability to disassemble the weapon when you pick it up - holding down the "Z" button (for 1-2 seconds) instead of going into the inventory, it makes the game MUCH more convenient. Equip weapons on the keyboard, instead of pressing "R" make it so that you have to HOLD "R" for 1-2 seconds, There is no sound (the sound of a button being pressed) when using the computer to browse email or the Internet. Sometimes there is no sound when consuming food. The lesson: don't try and sell a game before it's ready.-When pursued by the police, no music plays. You have to feel bad for all the developers who were forced into extended overtime to finish their beloved game, only to be pilloried so badly by the public.

But that was all undermined by a poor roll-out. Cyberpunk is undoubtedly remarkable in many respects - it has a great original soundtrack, an expansive universe in the form of Night City, and an interesting plot. No matter the reason, management screwed up royally here.

It's also possible the scope of the open-world game just became too much that development times kept stretching further out and CD Projekt decided there had to be a date when it would be released, bugs be damned. CD Projekt probably wanted it out simultaneously with the new consoles, however. Cyberpunk didn't have to come out when it did - players already waited eight years for the game, and they could have waited a few extra months for the kinks to be worked out. CD Projekt could have waited until the game was actually ready before releasing it. This didn't have to happen - It's hard to say exactly what caused this whole mess to happen. That has helped the stock rebound somewhat.
#Cyberpunk 2077 bugs series#
The company has since come out and apologized for poor performance, offered refunds to customers, and says patches are on the way for the Xbox Series X and PlayStation 5 that should boost the visuals on new consoles by leaps and bounds. Owners of previous-generation consoles are reporting the worst performance issues, even though CD Projekt's co-CEO Adam Kaciński said ahead of launch that the game ran "surprisingly well" on those consoles. On PCs, users have reported repeated crashes that are only fixed by disabling ray-traced effects. On consoles, players have reported that high frame-rates have been achieved to the detriment of visuals, with low-resolution renderings of objects and textures abounding. Instead, CD Projekt's self-imposed crunch time to release the game in 2020 meant that corners were cut in exactly the areas where Cyberpunk was supposed to shine. The stars were perfectly aligned - a game anticipated for its ray-traced graphics and high attention to detail, launching during a peak holiday season for consoles. The sour turn of events must surely must be disappointing considering Cyberpunk 2077 was one of the most anticipated games of the decade.Ī litany of woes - The game should have been a marquee title to close out 2020. That's what happens when you fail at your one job, apparently.Īccording to an estimate from Bloomberg, that drop means the company's four original founders have lost a collective $1 billion in wealth based on their combined 34 percent stake in CD Projekt.

The game missed expectations by a long shot, and consequently CD Projekt's stock has fallen to around $22 per share, down from a high of $31 on December 4, seven days before Cyberpunk's release. After years of hyping up the game's next-gen graphics, CD Projekt Red, the Polish developer behind Cyberpunk 2077, has taken a beating on the stock market for the title's poor, well, graphics.
